<?xml version='1.0'?>

<gl_extension name="GL_ARB_fragment_shader" reg_no="32">
	<tokens>
		<token name="GL_FRAGMENT_SHADER_ARB" value="0x8B30"/>
		<token name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" value="0x8B49"/>
		<token name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB" value="0x8B8B"/>
	</tokens>
</gl_extension>
